Multimedia Theory Production and the way in which this field permeates everyday life and society
Media Business Systems analysis, design, communication and implementation
Creative and applied design: graohics, video, animation, still image, sound, music
Technology: the use of multimedia tools and hardware, computer architecture and networks
Human Computer Interaction and design of interfaces, interation and the cognitive system
Entertainment systems, prototyping and speculative production CD ROM, magazine and net yaroze
Exhibition and Installation of interactive systems, wearable technology simulationg and protoyping physical interfaces
Artificial Intelligence intelligent and autonomous agents
Software design and programming: Visual basic, Lingo, HTML, VRML, Java, C
Virtual and augmented Reality: theory and application